// in Manifest
< uses-feature android:glEsVersion="0x00020000" android:required="true"/>
< uses-feature android:name="android.hardware.camera"/>
< uses-permission android:name="android.permission.CAMERA"/>
< uses-permission android:name="android.permission.WAKE_LOCK"/>
... android:screenOrientation="landscape" ... // activity property
// Activity
public class MainActivity extends Activity {
private MainView mView;
private WakeLock mWL;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// full screen & full brightness
requestWindowFeature ( Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
mWL = ((PowerManager)getSystemService ( Context.POWER_SERVICE )).newWakeLock(PowerManager.FULL_WAKE_LOCK, "WakeLock");
mWL.acquire();
mView = new MainView(this);
setContentView ( mView );
}
@Override
protected void onPause() {
if ( mWL.isHeld() )
mWL.release();
mView.onPause();
super.onPause();
}
@Override
protected void onResume() {
super.onResume();
mView.onResume();
if(!mWL.isHeld()) mWL.acquire();
}
}
// View
class MainView extends GLSurfaceView {
MainRenderer mRenderer;
MainView ( Context context ) {
super ( context );
mRenderer = new MainRenderer(this);
setEGLContextClientVersion ( 2 );
setRenderer ( mRenderer );
setRenderMode ( GLSurfaceView.RENDERMODE_WHEN_DIRTY );
}
public void surfaceCreated ( SurfaceHolder holder ) {
super.surfaceCreated ( holder );
}
public void surfaceDestroyed ( SurfaceHolder holder ) {
mRenderer.close();
super.surfaceDestroyed ( holder );
}
public void surfaceChanged ( SurfaceHolder holder, int format, int w, int h ) {
super.surfaceChanged ( holder, format, w, h );
}
}
// Renderer
public class MainRenderer implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvailableListener {
private final String vss =
"attribute vec2 vPosition;\n" +
"attribute vec2 vTexCoord;\n" +
"varying vec2 texCoord;\n" +
"void main() {\n" +
" texCoord = vTexCoord;\n" +
" gl_Position = vec4 ( vPosition.x, vPosition.y, 0.0, 1.0 );\n" +
"}";
private final String fss =
"#extension GL_OES_EGL_image_external : require\n" +
"precision mediump float;\n" +
"uniform samplerExternalOES sTexture;\n" +
"varying vec2 texCoord;\n" +
"void main() {\n" +
" gl_FragColor = texture2D(sTexture,texCoord);\n" +
"}";
private int[] hTex;
private FloatBuffer pVertex;
private FloatBuffer pTexCoord;
private int hProgram;
private Camera mCamera;
private SurfaceTexture mSTexture;
private boolean mUpdateST = false;
private MainView mView;
MainRenderer ( MainView view ) {
mView = view;
float[] vtmp = { 1.0f, -1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f };
float[] ttmp = { 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f };
pVertex = ByteBuffer.allocateDirect(8*4).order(ByteOrder.nativeOrder()).asFloatBuffer();
pVertex.put ( vtmp );
pVertex.position(0);
pTexCoord = ByteBuffer.allocateDirect(8*4).order(ByteOrder.nativeOrder()).asFloatBuffer();
pTexCoord.put ( ttmp );
pTexCoord.position(0);
}
public void close()
{
mUpdateST = false;
mSTexture.release();
mCamera.stopPreview();
mCamera.release();
mCamera = null;
deleteTex();
}
public void onSurfaceCreated ( GL10 unused, EGLConfig config ) {
//String extensions = GLES20.glGetString(GLES20.GL_EXTENSIONS);
//Log.i("mr", "Gl extensions: " + extensions);
//Assert.assertTrue(extensions.contains("OES_EGL_image_external"));
initTex();
mSTexture = new SurfaceTexture ( hTex[0] );
mSTexture.setOnFrameAvailableListener(this);
mCamera = Camera.open();
try {
mCamera.setPreviewTexture(mSTexture);
} catch ( IOException ioe ) {
}
GLES20.glClearColor ( 1.0f, 1.0f, 0.0f, 1.0f );
hProgram = loadShader ( vss, fss );
}
public void onDrawFrame ( GL10 unused ) {
GLES20.glClear( GLES20.GL_COLOR_BUFFER_BIT );
synchronized(this) {
if ( mUpdateST ) {
mSTexture.updateTexImage();
mUpdateST = false;
}
}
GLES20.glUseProgram(hProgram);
int ph = GLES20.glGetAttribLocation(hProgram, "vPosition");
int tch = GLES20.glGetAttribLocation ( hProgram, "vTexCoord" );
int th = GLES20.glGetUniformLocation ( hProgram, "sTexture" );
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, hTex[0]);
GLES20.glUniform1i(th, 0);
GLES20.glVertexAttribPointer(ph, 2, GLES20.GL_FLOAT, false, 4*2, pVertex);
GLES20.glVertexAttribPointer(tch, 2, GLES20.GL_FLOAT, false, 4*2, pTexCoord );
GLES20.glEnableVertexAttribArray(ph);
GLES20.glEnableVertexAttribArray(tch);
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
GLES20.glFlush();
}
public void onSurfaceChanged ( GL10 unused, int width, int height ) {
GLES20.glViewport( 0, 0, width, height );
Camera.Parameters param = mCamera.getParameters();
List psize = param.getSupportedPreviewSizes();
if ( psize.size() > 0 ) {
int i;
for ( i = 0; i < psize.size(); i++ ) {
if ( psize.get(i).width < width || psize.get(i).height < height )
break;
}
if ( i > 0 )
i--;
param.setPreviewSize(psize.get(i).width, psize.get(i).height);
//Log.i("mr","ssize: "+psize.get(i).width+", "+psize.get(i).height);
}
param.set("orientation", "landscape");
mCamera.setParameters ( param );
mCamera.startPreview();
}
private void initTex() {
hTex = new int[1];
GLES20.glGenTextures ( 1, hTex, 0 );
GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, hTex[0]);
GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST);
}
private void deleteTex() {
GLES20.glDeleteTextures ( 1, hTex, 0 );
}
public synchronized void onFrameAvailable ( SurfaceTexture st ) {
mUpdateST = true;
mView.requestRender();
}
private static int loadShader ( String vss, String fss ) {
int vshader = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER);
GLES20.glShaderSource(vshader, vss);
GLES20.glCompileShader(vshader);
int[] compiled = new int[1];
GLES20.glGetShaderiv(vshader, GLES20.GL_COMPILE_STATUS, compiled, 0);
if (compiled[0] == 0) {
Log.e("Shader", "Could not compile vshader");
Log.v("Shader", "Could not compile vshader:"+GLES20.glGetShaderInfoLog(vshader));
GLES20.glDeleteShader(vshader);
vshader = 0;
}
int fshader = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER);
GLES20.glShaderSource(fshader, fss);
GLES20.glCompileShader(fshader);
GLES20.glGetShaderiv(fshader, GLES20.GL_COMPILE_STATUS, compiled, 0);
if (compiled[0] == 0) {
Log.e("Shader", "Could not compile fshader");
Log.v("Shader", "Could not compile fshader:"+GLES20.glGetShaderInfoLog(fshader));
GLES20.glDeleteShader(fshader);
fshader = 0;
}
int program = GLES20.glCreateProgram();
GLES20.glAttachShader(program, vshader);
GLES20.glAttachShader(program, fshader);
GLES20.glLinkProgram(program);
return program;
}
}
September 24, 2012
Render camera preview using OpenGL ES 2.0 on Android
Please refer -> updated version for Lollipop
January 17, 2012
Creating OpenGL shaders
include : glut.h, glew.h
library : glut32.lib, glew32.lib
bin : glut32.dll, glew32.dll
// initialize glew in the begging of application
glewInit();
// compile and link shader program from string
GLhandleARB InstallShaders ( const char *_vsSource, const char *_fsSource )
{
GLuint program;
GLuint vs, fs;
GLint vertCompiled;
GLint fragCompiled;
GLint linked;
vs = glCreateShader ( GL_VERTEX_SHADER );
if ( vs )
{
glShaderSource ( vs, 1, &_vsSource, NULL );
glCompileShader ( vs );
glGetShaderiv ( vs, GL_COMPILE_STATUS, &vertCompiled );
if ( !vertCompiled )
{
GLint infologLength = 0;
glGetShaderiv ( vs, GL_INFO_LOG_LENGTH, &infologLength );
if ( infologLength > 0 )
{
char *infoLog = (char*)malloc ( infologLength );
glGetShaderInfoLog ( vs, infologLength, NULL, infoLog );
int dsize = MultiByteToWideChar ( CP_ACP, 0, (char*)infoLog, -1, NULL, NULL );
WCHAR *des = new WCHAR[dsize];
MultiByteToWideChar ( CP_ACP, 0, (char*)infoLog, dsize, des, dsize );
MessageBox ( g_hMain, des, L"Vertex Shader Compile Error", MB_ICONERROR );
delete[] des;
free ( infoLog );
}
glDeleteShader ( vs );
vs = 0;
return 0;
}
}
fs = glCreateShader ( GL_FRAGMENT_SHADER );
if ( fs )
{
glShaderSource ( fs, 1, &_fsSource, NULL );
glCompileShader ( fs );
glGetShaderiv ( fs, GL_COMPILE_STATUS, &fragCompiled );
if ( !fragCompiled )
{
int infologLength = 0;
glGetShaderiv ( fs, GL_INFO_LOG_LENGTH, &infologLength );
if ( infologLength > 0 )
{
char *infoLog = (char*)malloc ( infologLength );
glGetShaderInfoLog ( fs, infologLength, NULL, infoLog );
int dsize = MultiByteToWideChar ( CP_ACP, 0, (char*)infoLog, -1, NULL, NULL );
WCHAR *des = new WCHAR[dsize];
MultiByteToWideChar ( CP_ACP, 0, (char*)infoLog, dsize, des, dsize );
MessageBox ( g_hMain, des, L"Fragment Shader Compile Error", MB_ICONERROR );
delete[] des;
free ( infoLog );
}
glDeleteShader ( fs );
fs = 0;
return 0;
}
}
if ( vs > 0 && fs > 0 )
{
program = glCreateProgram();
if ( program )
{
glAttachShader ( program, vs );
glAttachShader ( program, fs );
glDeleteShader ( vs );
glDeleteShader ( fs );
glLinkProgram ( program );
glGetProgramiv ( program, GL_LINK_STATUS, &linked );
if ( !linked )
{
int infologLength = 0;
glGetProgramiv ( program, GL_INFO_LOG_LENGTH, &infologLength);
if ( infologLength > 0 )
{
char *infoLog = (char*)malloc ( infologLength );
glGetProgramInfoLog ( program, infologLength, NULL, infoLog );
int dsize = MultiByteToWideChar ( CP_ACP, 0, (char*)infoLog, -1, NULL, NULL );
WCHAR *des = new WCHAR[dsize];
MultiByteToWideChar ( CP_ACP, 0, (char*)infoLog, dsize, des, dsize );
MessageBox ( g_hMain, des, L"Shader Link Error", MB_ICONERROR );
delete[] des;
free ( infoLog );
}
glDeleteProgram ( program );
program = 0;
return 0;
}
return program;
}
return 0;
}
return 0;
}
// clean up shader
GLint CleanUpShaders ( GLuint *_program )
{
glDeleteProgram ( *_program );
_program = 0;
return 1;
}
Trace in visual studio
include : windows.h, stdio.h, stdarg.h
void Trace ( char *_format, ... )
{
va_list args;
va_start ( args, _format );
int len = _vscprintf ( _format, args ) + 1;
char *str = new char[len];
vsprintf_s ( str, len, _format, args );
va_end ( args );
int dsize = MultiByteToWideChar ( CP_ACP, 0, str, -1, NULL, NULL );
WCHAR *des = new WCHAR[dsize];
MultiByteToWideChar ( CP_ACP, 0, str, dsize, des, dsize );
OutputDebugString ( des );
delete[] des;
delete[] str;
}
January 12, 2012
Save BMP file using win32 API
include : windows.h
int SaveBMP ( const unsigned char *_buf, const char *_name, const int _width, const int _height )
{
int i, j;
BITMAPFILEHEADER bmfh;
memset ( &bmfh, 0, sizeof ( BITMAPFILEHEADER ) );
bmfh.bfType = 0x4d42;
bmfh.bfSize = sizeof ( BITMAPFILEHEADER ) + sizeof ( BITMAPINFOHEADER ) + _width * _height * 3 + ( _width % 4 ) * _height + 2;
bmfh.bfReserved1 = 0;
bmfh.bfReserved2 = 0;
bmfh.bfOffBits = sizeof ( BITMAPFILEHEADER ) + sizeof ( BITMAPINFOHEADER );
BITMAPINFOHEADER bmih;
memset ( &bmih, 0, sizeof ( BITMAPINFOHEADER ) );
bmih.biSize = sizeof ( BITMAPINFOHEADER );
bmih.biWidth = _width;
bmih.biHeight = _height;
bmih.biPlanes = 1;
bmih.biBitCount = 24;
bmih.biCompression = BI_RGB;
bmih.biSizeImage = 0;
bmih.biXPelsPerMeter = 0;
bmih.biYPelsPerMeter = 0;
bmih.biClrUsed = 0;
bmih.biClrImportant = 0;
FILE *bmf = NULL;
if ( fopen_s ( &bmf, _name, "wcb" ) != 0 ) return -1;
fwrite ( &bmfh, sizeof ( BITMAPFILEHEADER ), 1, bmf );
fwrite ( &bmih, sizeof ( BITMAPINFOHEADER ), 1, bmf );
unsigned char c = 0;
int index;
for ( i = _height-1; i >= 0; i-- )
{
for ( j = 0; j < _width; j++ )
{
index = i*_width+j;
c = _buf[index*4+2];
fwrite ( &c, sizeof ( unsigned char ), 1, bmf );
c = _buf[index*4+1];
fwrite ( &c, sizeof ( unsigned char ), 1, bmf );
c = _buf[index*4+0];
fwrite ( &c, sizeof ( unsigned char ), 1, bmf );
}
c = 0;
switch ( _width % 4 )
{
case 3:
fwrite ( &c, sizeof ( unsigned char ), 1, bmf );
case 2:
fwrite ( &c, sizeof ( unsigned char ), 1, bmf );
case 1:
fwrite ( &c, sizeof ( unsigned char ), 1, bmf );
case 0:
break;
}
}
c = 0;
fwrite ( &c, sizeof ( unsigned char ), 1, bmf );
fwrite ( &c, sizeof ( unsigned char ), 1, bmf );
fflush ( bmf );
fclose ( bmf );
bmf = NULL;
return 1;
}
Read image from file in win32 using gdiplus
include : gdiplus.h
library : gdiplus.lib
// initialize in the begging of application Gdiplus::GdiplusStartupInput gdiplusStartupInput; ULONG_PTR hgdiplusToken; Gdiplus::GdiplusStartup ( &hgdiplusToken, &gdiplusStartupInput, NULL ); // read image from file Gdiplus::Bitmap *bitmap = new Gdiplus::Bitmap ( L"filename.png" ); int width = bitmap->GetWidth(); int height = bitmap->GetHeight(); Gdiplus::Rect rt ( 0, 0, width, height ); unsigned char *image = new unsigned char[width*height*4]; Gdiplus::BitmapData data; bitmap->LockBits ( &rt, Gdiplus::ImageLockModeRead, PixelFormat32bppARGB, &data ); memcpy ( image, data.Scan0, sizeof ( unsigned char ) * width * height * 4 ); bitmap->UnlockBits ( &data ); delete bitmap; bitmap = NULL; // release in the end of application delete[] image; Gdiplus::GdiplusShutdown ( hgdiplusToken );
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