August 21, 2015
Setting a static IP address in OS X recovery mode
References:
https://support.apple.com/en-us/HT200168
https://medium.com/@park9eon/맥-복구모드-고정아이피-설정-b62d4611e486
After High Sierra
1. Utilities -> Terminal
2. Check the interface name
ifconfig
3. Set the IP and subnet
ifconfig InterfaceName IP netmask subnet
ifconfig en0 192.168.0.100 netmask 255.255.255.0
4. Set the gateway
route -n delete default
route -n add default gateway -ifscope InterfaceName
route -n add default 192.168.0.1 -ifscope en0
5. Set the DNS
scutil
open
get State:/Network/Global/IPv4
d.show (check the PrimaryService key)
quit
scutil
open
d.init
d.add ServerAddresses * DNS
d.add ServerAddresses * 192.168.0.1
set State:/Network/Service/PrimaryService/DNS
set State:/Network/Service/AAAAAAA-AAAAAA-AAAAAA/DNS
quit
Before High Sierra
1. Utilities -> Terminal
2. Check the interface name
networksetup -listnetworkserviceorder
3. Set the IP, subnet, and gateway
networksetup -setmanual "Interface Name" IP subnet gateway
networksetup -setmanual "Ethernet 1" 192.168.0.100 255.255.255.0 192.168.0.1
4. Set the DNS
networksetup -setdnsservers "Interface Name" DNS
networksetup -setdnsservers "Ethernet 1" 192.168.0.1
5. Quit Terminal
June 23, 2015
FBO on Android
private void initFBO(int width, int height) {
hFBOTex = new int[1];
GLES20.glGenTextures(1,hFBOTex,0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, hFBOTex[0]);
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D,0,GLES20.GL_RGBA,width,height,0,GLES20.GL_RGBA,GLES20.GL_UNSIGNED_BYTE,null);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST);
hFBO = new int[1];
GLES20.glGenFramebuffers(1,hFBO,0);
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER,hFBO[0]);
GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER,GLES20.GL_COLOR_ATTACHMENT0,GLES20.GL_TEXTURE_2D,hFBOTex[0],0);
int[] depth;
depth = new int[1];
GLES20.glGenRenderbuffers(1,depth,0);
GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER,depth[0]);
GLES20.glRenderbufferStorage(GLES20.GL_RENDERBUFFER,GLES20.GL_DEPTH_COMPONENT16,width,height);
GLES20.glFramebufferRenderbuffer(GLES20.GL_FRAMEBUFFER,GLES20.GL_DEPTH_ATTACHMENT,GLES20.GL_RENDERBUFFER,depth[0]);
if ( GLES20.glGetError() != GLES20.GL_NO_ERROR) Log.i("mr","initFBO - rbo");
if(GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER) != GLES20.GL_FRAMEBUFFER_COMPLETE)
Log.e("mr","initFBO");
}
public void onDrawFrame ( GL10 unused ) {
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER,hFBO[0]);
// draw somethings to FBO
GLES20.glFlush();
// read a block of pixels from back buffer in double-buffered configurations
ByteBuffer buf = ByteBuffer.allocateDirect(width*height*4);
GLES20.glReadPixels(0, 0, width, height, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, buf);
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER,0);
// draw somethings to frame(back) buffer
// you can use hFBOTex[0] as a texture
}
March 23, 2015
Render camera preview using OpenGL ES 2.0 on Android API 21 or higher
I referred to the Android Samples for android.hardware.camera2 (samples\android-21\media\Camera2Basic).
In the code, I fixed the resolution of camera preview to the device resolution, and tested on the NEXUS 9.
// AndroidManifest.xml
...
< uses-feature android:glEsVersion="0x00020000" android:required="true"/>
< uses-feature android:name="android.hardware.camera2"/>
< uses-permission android:name="android.permission.CAMERA"/>
...
< activity android:name=".MainActivity" android:screenOrientation="landscape">
...
// MainActivity.java
package ...
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.Window;
import android.view.WindowManager;
public class MainActivity extends Activity {
private MainView mView;
@Override
public void onCreate ( Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
int ui = getWindow().getDecorView().getSystemUiVisibility();
ui = ui | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION | View.SYSTEM_UI_FLAG_FULLSCREEN | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY;
getWindow().getDecorView().setSystemUiVisibility(ui);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
mView = new MainView(this);
setContentView ( mView );
}
@Override
protected void onResume() {
super.onResume();
mView.onResume();
}
@Override
protected void onPause() {
mView.onPause();
super.onPause();
}
}
// MainView.java
package ...
import android.content.Context;
import android.opengl.GLSurfaceView;
import android.view.SurfaceHolder;
public class MainView extends GLSurfaceView {
MainRenderer mRenderer;
MainView ( Context context ) {
super ( context );
mRenderer = new MainRenderer(this);
setEGLContextClientVersion ( 2 );
setRenderer ( mRenderer );
setRenderMode ( GLSurfaceView.RENDERMODE_WHEN_DIRTY );
}
public void surfaceCreated ( SurfaceHolder holder ) {
super.surfaceCreated ( holder );
}
public void surfaceDestroyed ( SurfaceHolder holder ) {
super.surfaceDestroyed ( holder );
}
public void surfaceChanged ( SurfaceHolder holder, int format, int w, int h ) {
super.surfaceChanged ( holder, format, w, h );
}
@Override
public void onResume() {
super.onResume();
mRenderer.onResume();
}
@Override
public void onPause() {
mRenderer.onPause();
super.onPause();
}
}
// MainRenderer.java
package ...
import android.content.Context;
import android.graphics.Point;
import android.graphics.SurfaceTexture;
import android.hardware.camera2.CameraAccessException;
import android.hardware.camera2.CameraCaptureSession;
import android.hardware.camera2.CameraCharacteristics;
import android.hardware.camera2.CameraDevice;
import android.hardware.camera2.CameraManager;
import android.hardware.camera2.CaptureRequest;
import android.hardware.camera2.params.StreamConfigurationMap;
import android.opengl.GLES11Ext;
import android.opengl.GLES20;
import android.opengl.GLSurfaceView;
import android.os.Handler;
import android.os.HandlerThread;
import android.util.Log;
import android.util.Size;
import android.view.Surface;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.util.Arrays;
import java.util.concurrent.Semaphore;
import java.util.concurrent.TimeUnit;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
public class MainRenderer implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvailableListener {
private final String vss_default = "" +
"attribute vec2 vPosition;\n" +
"attribute vec2 vTexCoord;\n" +
"varying vec2 texCoord;\n" +
"void main() {\n" +
" texCoord = vTexCoord;\n" +
" gl_Position = vec4 ( vPosition.x, vPosition.y, 0.0, 1.0 );\n" +
"}";
private final String fss_default = "" +
"#extension GL_OES_EGL_image_external : require\n" +
"precision mediump float;\n" +
"uniform samplerExternalOES sTexture;\n" +
"varying vec2 texCoord;\n" +
"void main() {\n" +
" gl_FragColor = texture2D(sTexture,texCoord);\n" +
"}";
private int[] hTex;
private FloatBuffer pVertex;
private FloatBuffer pTexCoord;
private int hProgram;
private SurfaceTexture mSTexture;
private boolean mGLInit = false;
private boolean mUpdateST = false;
private MainView mView;
private CameraDevice mCameraDevice;
private CameraCaptureSession mCaptureSession;
private CaptureRequest.Builder mPreviewRequestBuilder;
private String mCameraID;
private Size mPreviewSize = new Size ( 1920, 1080 );
private HandlerThread mBackgroundThread;
private Handler mBackgroundHandler;
private Semaphore mCameraOpenCloseLock = new Semaphore(1);
MainRenderer ( MainView view ) {
mView = view;
float[] vtmp = { 1.0f, -1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f };
float[] ttmp = { 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f };
pVertex = ByteBuffer.allocateDirect(8 * 4).order(ByteOrder.nativeOrder()).asFloatBuffer();
pVertex.put ( vtmp );
pVertex.position(0);
pTexCoord = ByteBuffer.allocateDirect(8*4).order(ByteOrder.nativeOrder()).asFloatBuffer();
pTexCoord.put ( ttmp );
pTexCoord.position(0);
}
public void onResume() {
startBackgroundThread();
}
public void onPause() {
mGLInit = false;
mUpdateST = false;
closeCamera();
stopBackgroundThread();
}
public void onSurfaceCreated ( GL10 unused, EGLConfig config ) {
initTex();
mSTexture = new SurfaceTexture ( hTex[0] );
mSTexture.setOnFrameAvailableListener(this);
GLES20.glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
hProgram = loadShader ( vss_default, fss_default );
Point ss = new Point();
mView.getDisplay().getRealSize(ss);
cacPreviewSize(ss.x, ss.y);
openCamera();
mGLInit = true;
}
public void onDrawFrame ( GL10 unused ) {
if ( !mGLInit ) return;
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
synchronized(this) {
if ( mUpdateST ) {
mSTexture.updateTexImage();
mUpdateST = false;
}
}
GLES20.glUseProgram(hProgram);
int ph = GLES20.glGetAttribLocation(hProgram, "vPosition");
int tch = GLES20.glGetAttribLocation ( hProgram, "vTexCoord" );
GLES20.glVertexAttribPointer(ph, 2, GLES20.GL_FLOAT, false, 4*2, pVertex);
GLES20.glVertexAttribPointer(tch, 2, GLES20.GL_FLOAT, false, 4*2, pTexCoord );
GLES20.glEnableVertexAttribArray(ph);
GLES20.glEnableVertexAttribArray(tch);
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, hTex[0]);
GLES20.glUniform1i(GLES20.glGetUniformLocation ( hProgram, "sTexture" ), 0);
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
GLES20.glFlush();
}
public void onSurfaceChanged ( GL10 unused, int width, int height ) {
GLES20.glViewport(0, 0, width, height);
}
private void initTex() {
hTex = new int[1];
GLES20.glGenTextures ( 1, hTex, 0 );
GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, hTex[0]);
GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST);
}
public synchronized void onFrameAvailable ( SurfaceTexture st ) {
mUpdateST = true;
mView.requestRender();
}
private static int loadShader ( String vss, String fss ) {
int vshader = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER);
GLES20.glShaderSource(vshader, vss);
GLES20.glCompileShader(vshader);
int[] compiled = new int[1];
GLES20.glGetShaderiv(vshader, GLES20.GL_COMPILE_STATUS, compiled, 0);
if (compiled[0] == 0) {
Log.e("Shader", "Could not compile vshader");
Log.v("Shader", "Could not compile vshader:"+GLES20.glGetShaderInfoLog(vshader));
GLES20.glDeleteShader(vshader);
vshader = 0;
}
int fshader = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER);
GLES20.glShaderSource(fshader, fss);
GLES20.glCompileShader(fshader);
GLES20.glGetShaderiv(fshader, GLES20.GL_COMPILE_STATUS, compiled, 0);
if (compiled[0] == 0) {
Log.e("Shader", "Could not compile fshader");
Log.v("Shader", "Could not compile fshader:"+GLES20.glGetShaderInfoLog(fshader));
GLES20.glDeleteShader(fshader);
fshader = 0;
}
int program = GLES20.glCreateProgram();
GLES20.glAttachShader(program, vshader);
GLES20.glAttachShader(program, fshader);
GLES20.glLinkProgram(program);
return program;
}
void cacPreviewSize( final int width, final int height ) {
CameraManager manager = (CameraManager)mView.getContext().getSystemService(Context.CAMERA_SERVICE);
try {
for (String cameraID : manager.getCameraIdList()) {
CameraCharacteristics characteristics = manager.getCameraCharacteristics(cameraID);
if (characteristics.get(CameraCharacteristics.LENS_FACING) == CameraCharacteristics.LENS_FACING_FRONT)
continue;
mCameraID = cameraID;
StreamConfigurationMap map = characteristics.get(CameraCharacteristics.SCALER_STREAM_CONFIGURATION_MAP);
for ( Size psize : map.getOutputSizes(SurfaceTexture.class)) {
if ( width == psize.getWidth() && height == psize.getHeight() ) {
mPreviewSize = psize;
break;
}
}
break;
}
} catch ( CameraAccessException e ) {
Log.e("mr", "cacPreviewSize - Camera Access Exception");
} catch ( IllegalArgumentException e ) {
Log.e("mr", "cacPreviewSize - Illegal Argument Exception");
} catch ( SecurityException e ) {
Log.e("mr", "cacPreviewSize - Security Exception");
}
}
void openCamera() {
CameraManager manager = (CameraManager)mView.getContext().getSystemService(Context.CAMERA_SERVICE);
try {
CameraCharacteristics characteristics = manager.getCameraCharacteristics(mCameraID);
if (!mCameraOpenCloseLock.tryAcquire(2500, TimeUnit.MILLISECONDS)) {
throw new RuntimeException("Time out waiting to lock camera opening.");
}
manager.openCamera(mCameraID,mStateCallback,mBackgroundHandler);
} catch ( CameraAccessException e ) {
Log.e("mr", "OpenCamera - Camera Access Exception");
} catch ( IllegalArgumentException e ) {
Log.e("mr", "OpenCamera - Illegal Argument Exception");
} catch ( SecurityException e ) {
Log.e("mr", "OpenCamera - Security Exception");
} catch ( InterruptedException e ) {
Log.e("mr", "OpenCamera - Interrupted Exception");
}
}
private void closeCamera() {
try {
mCameraOpenCloseLock.acquire();
if (null != mCaptureSession) {
mCaptureSession.close();
mCaptureSession = null;
}
if (null != mCameraDevice) {
mCameraDevice.close();
mCameraDevice = null;
}
} catch (InterruptedException e) {
throw new RuntimeException("Interrupted while trying to lock camera closing.", e);
} finally {
mCameraOpenCloseLock.release();
}
}
private final CameraDevice.StateCallback mStateCallback = new CameraDevice.StateCallback() {
@Override
public void onOpened(CameraDevice cameraDevice) {
mCameraOpenCloseLock.release();
mCameraDevice = cameraDevice;
createCameraPreviewSession();
}
@Override
public void onDisconnected(CameraDevice cameraDevice) {
mCameraOpenCloseLock.release();
cameraDevice.close();
mCameraDevice = null;
}
@Override
public void onError(CameraDevice cameraDevice, int error) {
mCameraOpenCloseLock.release();
cameraDevice.close();
mCameraDevice = null;
}
};
private void createCameraPreviewSession() {
try {
mSTexture.setDefaultBufferSize(mPreviewSize.getWidth(), mPreviewSize.getHeight());
Surface surface = new Surface(mSTexture);
mPreviewRequestBuilder = mCameraDevice.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW);
mPreviewRequestBuilder.addTarget(surface);
mCameraDevice.createCaptureSession(Arrays.asList(surface),
new CameraCaptureSession.StateCallback() {
@Override
public void onConfigured(CameraCaptureSession cameraCaptureSession) {
if (null == mCameraDevice)
return;
mCaptureSession = cameraCaptureSession;
try {
mPreviewRequestBuilder.set(CaptureRequest.CONTROL_AF_MODE, CaptureRequest.CONTROL_AF_MODE_CONTINUOUS_PICTURE);
mPreviewRequestBuilder.set(CaptureRequest.CONTROL_AE_MODE, CaptureRequest.CONTROL_AE_MODE_ON_AUTO_FLASH);
mCaptureSession.setRepeatingRequest(mPreviewRequestBuilder.build(), null, mBackgroundHandler);
} catch (CameraAccessException e) {
Log.e("mr", "createCaptureSession");
}
}
@Override
public void onConfigureFailed(CameraCaptureSession cameraCaptureSession) {
}
}, null
);
} catch (CameraAccessException e) {
Log.e("mr", "createCameraPreviewSession");
}
}
private void startBackgroundThread() {
mBackgroundThread = new HandlerThread("CameraBackground");
mBackgroundThread.start();
mBackgroundHandler = new Handler(mBackgroundThread.getLooper());
}
private void stopBackgroundThread() {
mBackgroundThread.quitSafely();
try {
mBackgroundThread.join();
mBackgroundThread = null;
mBackgroundHandler = null;
} catch (InterruptedException e) {
Log.e("mr", "stopBackgroundThread");
}
}
}
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